
Shift Games
March 2021 - August 2022
Junior Game Designer, Game Designer
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Wrote and maintained comprehensive documentation for 3 different game projects, working with both artists and programmers to create a shared vision.
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Developed, tested, and improved game mechanics and systems.
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Designed narrative from story scripts and character profiles to game-ready dialogues.
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Worked in Unity and Unreal to implement assets, balance and improve gameplay.
My Role:
Game & Narrative Designer
September 2019 - July 2020
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Wrote and maintained GDDs, asset lists and work breakdown structures for 3 different games - Necrocity, Orc Warchief and El Dorado.
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Worked with programmers to design gameplay mechanics and levels.
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Created narratives, developed game worlds and wrote dialogues.
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Worked with the artists to design original characters and created storyboards for cutscenes.
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Designed UIs, created wireframes and implemented them in Unity and Unreal.
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Used the game engines to add assets, create levels, test, balance and improve gameplay.

Undead City Builder
Designed main gameplay mechanics, including:
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City-building - building types, interactions, resources and production chains.
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Units & Defences - defensive buildings and barracks, special enemies & allies.
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Tech trees and progression.
Worked in Unity to:
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Implement assets
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Create levels
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Balance values and improve gameplay
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Implement and polish UI
Created mock-ups for screens and UI layouts.
Developed narrative and characters, wrote dialogues and other in-game text.
Storyboarded and animated cutscenes.

Strategy City Builder
Designed main gameplay mechanics, including:
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Tribe management - orc needs, abilities, interactions and relations.
- Settlement management - building types, resources and production chains.
- Military management - War Parties and raids.
- Tech trees and progression.
Worked in Unreal to:
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Implement quest chains
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Balance values
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Implement and polish UI through blueprints
Created mock-ups for screens and UI layouts.
Developed narrative and characters.

The Golden City Builder
Designed main gameplay mechanics, including:
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City-building - building types, interactions, resources and production chains.
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Farming and water management.
- Population management - social classes, their needs and happiness.
- Calendar and Religion mechanics.
- Tech trees and progression.
Created quest chains from tutorial to late game.
Conducted research to ensure historical accuracy and find inspiration.
Created mock-ups for screens and UI layouts.
Developed narrative and characters, wrote dialogues and other in-game text.