Games

Games
Entertainment Games
Game & Narrative Designer

Shift Games
March 2021 - August 2022
(Junior) Game & Narrative Designer
-
Wrote and maintained comprehensive documentation for 3 different game projects, working with both artists and programmers to create a shared vision.
-
Developed, tested, and improved game mechanics and systems.
-
Designed narrative from story scripts and character profiles to game-ready dialogues.
-
Worked in Unity and Unreal to implement assets, balance and improve gameplay.

Undead City Builder
Designed main gameplay mechanics, including:
-
City-building - building types, interactions, resources and production chains.
-
Units & Defences - defensive buildings and barracks, special enemies & allies.
-
Tech trees and progression.
Worked in Unity to:
-
Implement assets
-
Create levels
-
Balance values and improve gameplay
-
Implement and polish UI
Created mock-ups for screens and UI layouts.
Developed narrative and characters, wrote dialogues and other in-game text.
Storyboarded and animated cutscenes.

Strategy City Builder
Designed main gameplay mechanics, including:
-
Tribe management - orc needs, abilities, interactions and relations.
- Settlement management - building types, resources and production chains.
- Military management - War Parties and raids.
- Tech trees and progression.
Worked in Unreal to:
-
Implement quest chains
-
Balance values
-
Implement and polish UI through blueprints
Created mock-ups for screens and UI layouts.
Developed narrative and characters.

The Golden City Builder
Designed main gameplay mechanics, including:
-
City-building - building types, interactions, resources and production chains.
-
Farming and water management.
- Population management - social classes, their needs and happiness.
- Calendar and Religion mechanics.
- Tech trees and progression.
Created quest chains from tutorial to late game.
Conducted research to ensure historical accuracy and find inspiration.
Created mock-ups for screens and UI layouts.
Developed narrative and characters, wrote dialogues and other in-game text.
Serious Games
Internships

Family Quest
September 2019 - July 2020
Project Lead, Game Developer
-
Worked as part of a team to develop a serious game with an aim of getting parents and children to play together in this digital age.
-
Developed a framework of interactive stories with real-world and AR missions for different ages and interests.

Gamelab oost
March 2019 - June 2019
Team Lead, Game Artist/Designer
-
Worked with a client and a creative team to design and develop a VR game for training foster parents.
-
Used Unity Engine to implement mechanics and narrative.
-
Researched new software to improve the workflow and produced and delivered assets to the company’s standard.