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Info
My Position: Project and Design Lead
Team size: 6
Platform: PC and touchscreen
Engine: Unity
Timeframe: 8 weeks
Description:
Tap and swipe to clear the pollution, repair and maintain the nuclear power plants and store waste. ​
This game was created for the Oyfo museum to increase the awareness of sustainability technology among its visitors.
My Role
I was the design lead
Worked as part of a small, motivated team using Scrum methodology
Overviewed planning and organization using Trello
Collaborated with programmers to design and implement the level editor
Implemented 70% of the UI
Maintained a shared vision
Conducted pitch meetings and sprint reviews with the client
I also worked on the following features:
Level Design
I made greybox prototypes of the level layout, tested and implemented assets made by the 3d artist.


Gameplay
I implemented most of the gameplay elements using the event system created by our programmers, I also tested and adjusted them to create a balanced fun game.
Rigging
I also rigged the robot companion in the game and implemented all of the animations made by one of the team's artist in Unity.
