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Power Planet

Educational game

Help a small planet clean its air from pollution and transition from the old ways of producing energy to the progressive and modern ones.
With the help of a Giant Robot!

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Info

My Position: Project and Design Lead 

Team size: 6

Platform: PC and touchscreen

Engine: Unity

Timeframe: 8 weeks


Description:

Tap and swipe to clear the pollution, repair and maintain the nuclear power plants and store waste. â€‹

This game was created for the Oyfo museum to increase the awareness of sustainability technology among its visitors. 

My Role

  • I was the design lead

  • Worked as part of a small, motivated team using Scrum methodology 

  • Overviewed planning and organization using Trello 

  • Collaborated with programmers to design and implement the level editor

  • Implemented 70% of the UI 

  • Maintained a shared vision 

  • Conducted pitch meetings and sprint reviews with the client


I also worked on the following features:

Level Design

I made greybox prototypes of the level layout, tested and implemented assets made by the 3d artist.

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Gameplay

I implemented most of the gameplay elements using the event system created by our programmers, I also tested and adjusted them to create a balanced fun game.

Rigging

I also rigged the robot companion in the game and implemented all of the animations made by one of the team's artist in Unity.

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