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Good Boy Chronicles

Third person platform runner

After a car accident, the main character Doggie finds himself in-between heaven and hell. Help Doggie navigate through the realms to get back to his owner and find the answer to the final question:

Who's a Good Boy?

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Info

My Position: Project and Creative Lead 

Team size: 6

Platform: PC

Engine: Unity

Timeframe: 3 weeks

 

Description:

Move from side to side, jump, bark to destroy obstacles, collect coins and pick-ups, travel between heaven and hell and keep an eye on your good-bad boy scale.

My Role

  • I took the role of the creative lead

  • Worked as part of a small, motivated team using Scrum methodology  

  • Overviewed the organization of the whole project using Trello

  • Collaborated with programmers and artists to bring together the vision of the game 

  • Was responsible for the overall polishing and presentation.


I also worked on the following features:

Main Character

I modeled the main character Doggie based on the concept art, rigged and animated him in Maya.

Level Design & Building

I worked together with programmers to design gameplay and levels. I also implemented, tested and polished them to ensure balanced difficulty and progression.

Particle Effects

I made all of the needed particle effects in the game's cartoony style.

If you want to learn more about the creation of the game and the contribution of other team members you can check out the game's website.

Good Boy Chronicles 

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