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Info
My Position: Project and Creative Lead
Team size: 6
Platform: PC
Engine: Unity
Timeframe: 3 weeks
Description:
Move from side to side, jump, bark to destroy obstacles, collect coins and pick-ups, travel between heaven and hell and keep an eye on your good-bad boy scale.
My Role
I took the role of the creative lead
Worked as part of a small, motivated team using Scrum methodology
Overviewed the organization of the whole project using Trello
Collaborated with programmers and artists to bring together the vision of the game
Was responsible for the overall polishing and presentation.
I also worked on the following features:

Level Design & Building
I worked together with programmers to design gameplay and levels. I also implemented, tested and polished them to ensure balanced difficulty and progression.
Particle Effects
I made all of the needed particle effects in the game's cartoony style.

If you want to learn more about the creation of the game and the contribution of other team members you can check out the game's website.